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The Mayor

His personality

Egocentric, selfish and immersed in his complexes.

Main features

Calculating

Every detail of his day is planned, every possibility is measured and he will always use everything he has to get his way.

Sadistic

He oozes hatred, when someone behaves as he doesn’t want, he loves to subject them to torture.

Constant

He is a person who fights to accomplish his goals without letting anything distract him from it.

Manipulative

He is an experte in “the art of politics”. He loves to manipulate public speeches to obtain the least possible resistance.

Sentimental

His desires come from those repressed emotions that he does not let out. He has stopped being aware of who he is, sacrificing it for a character, a mask.

Social skills

He is a very eloquent being with a great gift for words. He does not hesitate to use these skills to convince those he considers worthy of being his followers and to publicly condemn those he thinks would be better off in the trash.

Main mechanics

He is the final boss of the game. He is a melee character. Characterized by the strength of his blows and his great agility compared to his large size.

Physically

From The Weaver to The Mayor

Hair

He likes to show off his mane and beard. He pays great attention to his care and accessories. It follows the canon of beauty that he appreciated at the time in Morp, the guardian. 

Clothes

It has a pirate-inspired aesthetic due to Sincor’s seafaring past. His outfit also refers to his past as a general and wartime advisor.

Distinctive elements

Very self-conscious about his strength and rough complexion, he hides his true appearance under multiple layers, which he does not always manage to keep intact.

Backstory

The current mayor was the former advisor to the previous one, having earned that position for his refined, inexpensive and effective military tactics. He was called “The Web Weaver” as he used his social skills to coax valuable information and materials.

Morp, guardian of the earth portal, decided during this period to talk to the mayor about the effects of cretenia on the planet’s health, telling him about the production of gliasco due to its contact with water. He also discussed its properties as a pure cosmetic, talking about how they could cure everyone of the gliasco infection. Together they set out to draw up a plan of action to end the war and help its inhabitants. But The Weaver didn’t like this. He wanted all that attention Morp had received with his words, but he blamed his lack of success on his physique, not the source of his speech. Morp was a deity, eloquent, beautiful and the weaver felt that was the look needed to be a leader, not his. His lack of appreciation for his physique distorted his view of what was morally right, coming to the conclusion that being beautiful was what entitled you to a dignified life.

With this in mind, he abducted Morp and forced him to work for him by threatening to harm Uram. Thus The Weaver became a beautiful being, promising the same beauty to all who followed him. By gaining a large following he forced the previous mayor out of office claiming his inability to make the town beautiful.

He created a system by which, after an exam, he decided if you were worth the trouble and worthy of the “change”. Many refused, others did not measure up… All of them were condemned to disappear from the sight of those who were «beautiful», living in the shadows.

 

During the plot

Objectives

Become the beautiful leader of a perfect town.

Main conflict

To achieve his dream he must keep the production of cretenia drugs in his possession. This makes him especially careful that no one releases Morp.

Secondary conflict

The image of his followers and the image of the town itself.

Motivation

Achieve his ideal of what beauty means and what a perfect life means.