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Hi there!

I’m Alex, a game designer who’s all about storytelling. I’m usually working as a narrative designer or building systems and mechanics to help create more well-rounded experiences. 

In Spain, we’ve got this expression, «perder el hilo,» which basically means «losing the track of something.» It’s like when our attention span gets in the way and we’re not able to connect with a story right away. I’m a designer who loves to create fun and engaging games that help players connect with their imagination.

Here you’ll find a few samples of my work, including projects, characters, world-building, dialogue, and blogs. They show how I’ve designed and written my projects and how my workflow has changed over time. Enjoy!

Portfolio

Here you have my favorite aspects of my job:

Practical Examples

Quest design, GDD, dialogue samples, creative process..

 

Worldbuilding

How to reflect individual and social context into culture, environments and quests to show feelings and moods.

Characters

The need to show individualism and how every word and movement counts to get the player involved.

And somehow I became a journalist

Thanks to my skills as a video editor, I was able to work with IGN Spain, Andro4all and Alfa Beta. Since then, I write analysis and reviews, do translations and I also write scripts and create content.

All these projects come from Difoosion, where I have learned new ways of storytelling and new fields to write about.