Michael Marauder
Its personality
«Cold as steel«
Main features
Cruel and one-minded
It is focused on destroying people who gamble.
Cold
No empathic capacity
Intelligent
Its AI has been damaged, so it can no longer learn. But its database is very large.
Greedy
It loves to pile money inside it and has no intention of giving it to anyone.
Social skills
It’s skilled at deceiving players, but its coolness quickly gives it away.
Main mechanics
It’s the final boss of the first game zone. It has four mechanical arms with which it moves and pulls pumps. It also sends waves of small enemies (coockies) and controls the servers in its area.
Physically
It is an antique slot machine that combines its large screen with arms that it uses to move and attack.
Hair?
It likes to wear a fedora to give the appearance of a certain level of «humanity».
Clothes
Its lower screen simulates a shirt with a bow tie and dollar symbols have been painted on its sides.
Distinctive elements
It has four mechanical arms and usually has an image of a cigar on its screen to give it a more sophisticated look.
Backstory
Michael Marauder is a slot machine that was revamped years ago thanks to a robotics experiment in which it was implanted with a chip that supposedly provided it with enough AI to distinguish when the player had an addiction problem. The goal of this experiment was that upon detecting a gambling addiction problem, the machine would stop working for that player. The problem was that players with such problems ended up hitting the machine hard when it stopped working, deteriorating its AI and causing it to modify its behavior towards humans.
During the plot
Objectives
Take as much money out of each player as it can.
Main confict
The appearance of the Neon brothers may mean the closure of its business.
Motivation
To make others suffer.
